25.8.20
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Incubator Expansivity – Design Think your HDR Toolkit

Andrew Dunstall

Program Description Jobs To Be Done Theory is a perspective that allows companies to observe customer needs and markets in a way that leads to successful innovation. Graduate research students have a huge job to be done: one that can often be a steep learning curve, with periods of uncertainty and ambiguity, feels like a test of resilience and determination, and be isolating and long! This practice-based course allows you to learn the Design Thinking approach to unpack these struggles and ideate solutions like an entrepreneur. Most importantly you’ll build your very own toolkit to develop a design thinking mindset that will serve you far beyond your journey through HDR. By the end of the program, participants of EXPANSIVITY will be able to: • Find problems worth solving: students advance their ability to utilize design thinking and entrepreneurial tools to validate, iterate and problem solve real-world HDR challenges. • Cultivate endurance: students practice and develop skills that increase their awareness of self and team, confidence and agency, and identify self-purpose. • Sell themselves and their ideas: students practice oral communication and develop confidence in applying an entrepreneurial mindset and skills to improve their HDR journey. • Create value: students create presentations and research models that articulate and operationalise knowledge that can be used for the iterative research process. • Mobilise people and resources: students learn valuable leadership and enabling skills that help build peer support networks and future research opportunities. They also evaluate their own existing HDR resources, gaps, barriers and opportunities for growth and build a bespoke toolkit relevant to their needs. Program Design • Delivery involves participating in EXPANSIVITY Module 1: Design Think your HDR Toolkit online or in-person workshop(s). • Activities include theoretical learning, practical hands-on activities, creative play, and reflexive exercises. • Volume of Learning is either 2 x 2.5hour online workshops or 1 x 6 hour in-person workshop, with 2hrs homework.

Skills / Knowledge

  • Creative warmup exercises
  • Design Thinking mindset and process
  • Framing questions for problem-solving
  • Divergent and convergent thinking cycles
  • Prototyping for communicating ideas
  • Reflexive thinking
  • Teamwork and leadership development

Issued on

June 23, 2022

Expires on

Does not expire